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Recommended minimum monster power for starter guilds monster legends
Recommended minimum monster power for starter guilds monster legends






The number of wounds depends on the defense and HP.The damage dealt to a monster depends on the attack and number of troops.When “Mortality” is selected in Monarch Talent Lv6 (in this case, it will be 5%).Note: Under certain conditions, the percentage may be less than 10%.No more than 10% of troops are wounded.If a troop is wounded more than 10%, you will lose.Whenever a player is attacked by a monster, a troop is wounded.If a player cannot be defeated in the first turn, he or she will always be attacked by a monster.The player attacks first and always deals damage on the first turn.The mechanics of monster fighting differ greatly from the mechanics of PvP (Player vs Player). In the case of Normal Monsters, basic survey data.The answer to the question at the beginning.Pattern F: Cavalry, Ground, Ranged (all a few).

recommended minimum monster power for starter guilds monster legends

  • Pattern E: Cavalry, Ground, Ranged (Cavalry, Ground are few).
  • Pattern D: Cavalry, Ground, Ranged (more Ranged).
  • recommended minimum monster power for starter guilds monster legends

    Pattern B: All troop types mixed (more Ground, Ranged).What happens when you mix Different Troop Types.Pattern B: When all tiers fight for multiple turns.

    recommended minimum monster power for starter guilds monster legends

    Pattern A: Adding a little bit of Upper Tier.What happens when you Mix the Different Tiers.Basic Survey Data – Wounding Changes by Number of Troops and Guess the Turn.To reduce the number of wounds (if you allow “Non-0”).








    Recommended minimum monster power for starter guilds monster legends